[ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SOLDIER ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.Vigilance); } }, new MagicPermanentActivation( [MagicConditionFactory.ManaCost("{2}{W}")], new MagicActivationHints(MagicTiming.Token,true), "Token" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{2}{W}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "PN puts a 1/1 white Soldier creature token onto the battlefield." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicPlayTokenAction(event.getPlayer(),TokenCardDefinitions.get("Soldier"))); } } ]