[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (permanent.isOpponent(damage.getTarget()) && damage.getSource().isCreature() && damage.isCombat()) ? new MagicEvent( permanent, damage.getSource().getController(), new MagicSimpleMayChoice( MagicSimpleMayChoice.DRAW_CARDS, 1, MagicSimpleMayChoice.DEFAULT_NONE ), this, "PN may\$ draw a card." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicDrawAction(event.getPlayer(),1)); } } } ]