[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent otherPermanent) { return (otherPermanent.isFriend(permanent) && otherPermanent.hasSubType(MagicSubType.Angel)) ? new MagicEvent( permanent, this, "PN gains 1 life.") : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),1)); } } ]