[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent.isFriend(permanent) && otherPermanent.hasSubType(MagicSubType.Ally)) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.GAIN_LIFE, 1, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ gain life equal to " + "the number of Allies he or she controls." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { final MagicPlayer player = event.getPlayer(); final int amount = player.getNrOfPermanentsWithSubType(MagicSubType.Ally); if (amount > 0) { game.doAction(new MagicChangeLifeAction(player,amount)); } } } } ]