[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(permanent.getPower()), this, "SN deals damage equal to its power to target creature or player\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent=event.getPermanent(); event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage=new MagicDamage(permanent,target,permanent.getPower()); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]