[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, player, this, "Each player gets a poison counter."); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangePoisonAction(game.getPlayer(0),1)); game.doAction(new MagicChangePoisonAction(game.getPlayer(1),1)); } } ]