[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource()==permanent.getEquippedCreature() && damage.getTarget().isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, damage.getTarget(), this, "RN discards a card and you untap all lands you control." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.addEvent(new MagicDiscardEvent(event.getPermanent(),event.getRefPlayer(),1,false)); final Collection targets = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_LAND_YOU_CONTROL); for (final MagicPermanent target : targets) { game.doAction(new MagicUntapAction(target)); } } } ]