[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_ZOMBIE_YOU_CONTROL ) { @Override public void modPowerToughness( final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) { pt.add(1,1); } @Override public boolean condition( final MagicGame game, final MagicPermanent source, final MagicPermanent target) { return source != target; } }, new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Token), "Token" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostTapEvent(source, "{2}{B}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_CREATURE_CARD_FROM_ALL_GRAVEYARDS, // exiling a high cost card is good here new MagicGraveyardTargetPicker(true), this, "Exile target creature card\$ from a graveyard. " + "Put a 2/2 black Zombie creature token onto the battlefield." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { final MagicPlayer player=event.getPlayer(); game.doAction(new MagicRemoveCardAction( card, MagicLocationType.Graveyard )); game.doAction(new MagicMoveCardAction( card, MagicLocationType.Graveyard, MagicLocationType.Exile )); game.doAction(new MagicPlayTokenAction( player, TokenCardDefinitions.get("Zombie") )); } }); } } ]