[ new MagicBloodrushActivation( MagicManaCost.create("{G}"), "Target attacking creature\$ gets +1/+2 and gains deathtouch until end of turn.") { @Override public void executeEvent(final MagicGame game,final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,1,2)); game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Deathtouch)); } }); } } ]