[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicDamage damage) { return (permanent.getEquippedCreature() == damage.getSource() && damage.getTarget().isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.DRAW_CARDS, 1, MagicSimpleMayChoice.DEFAULT_NONE ), this, "PN may\$ draw a card." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicDrawAction(event.getPlayer(), 1)); } } } ]