[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isFriend(permanent) && otherPermanent.isCreature()) ? new MagicEvent( permanent, this, "Creatures PN controls get +1/+1 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent target : targets) { game.doAction(new MagicChangeTurnPTAction(target,1,1)); } } } ]