[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final int amount=damage.getDealtAmount(); final MagicSource source=damage.getSource(); return source.hasSubType(MagicSubType.Sliver) ? new MagicEvent( permanent, source.getController(), amount, this, "PN gains " + amount + " life." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),event.getRefInt())); } } ]