[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_KOR_YOU_CONTROL) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { final int amount = 2 * source.getEquipmentPermanents().size(); pt.add(amount, amount); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } } ]