package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestInkmothNexus extends TestGameBuilder { @Override public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(4); P.setPoison(6); addToLibrary(P,"Plains",10); createPermanent(P,"Rupture Spire",false,8); addToHand(P,"Inkmoth Nexus",1); addToHand(P,"Stonework Puma",1); P = opponent; P.setLife(1); P.setPoison(8); addToLibrary(P,"Island",10); createPermanent(P,"Rupture Spire",false,8); addToHand(P,"Stonework Puma",1); addToHand(P,"Llanowar Elves", 1); addToHand(P,"Prickly Boggart", 1); addToHand(P,"Veteran Armorer",1); return game; } }