[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return (permanent.isController(upkeepPlayer) && upkeepPlayer.getNrOfPermanentsWithType(MagicType.Land) >= 5) ? new MagicEvent( permanent, this, "Put four +1/+1 counters on SN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction( event.getPermanent(), MagicCounterType.PlusOne, 4, true )); } } ]