[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicPlayer attackingPlayer = damage.getSource().getController(); return (damage.getTarget() == permanent && damage.isCombat()) ? new MagicEvent( permanent, damage.getDealtAmount(), this, "PN gains RN life and " + attackingPlayer + " loses RN life." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer attackingPlayer = game.getTurnPlayer(); game.doAction(new MagicChangeLifeAction(event.getPlayer(), event.getRefInt())); game.doAction(new MagicChangeLifeAction(attackingPlayer, -event.getRefInt())); } } ]