[ new MagicStatic(MagicLayer.ModPT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { final MagicGame game = source.getGame(); final MagicTargetFilter targetFilter = new MagicTargetFilter.NameTargetFilter(permanent.getName()); final int size = game.filterPermanents(game.getPlayer(0),targetFilter).size() - 1; pt.add(size,size); } } ]