[ new MagicPermanentActivation( [ MagicConditionFactory.ManaCost("{1}{U}{R}") ], new MagicActivationHints(MagicTiming.Pump), "Pump") { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{1}{U}{R}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gets +3/+0 and gains flying until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),3,0)); game.doAction(new MagicSetAbilityAction(event.getPermanent(),MagicAbility.Flying)); } } ]