[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicSource source=damage.getSource(); final MagicPlayer player=source.getController(); return (source.hasSubType(MagicSubType.Sliver) && damage.isCombat() && damage.getTarget().isPlayer()) ? new MagicEvent( permanent, player, new MagicSimpleMayChoice( MagicSimpleMayChoice.DRAW_CARDS, 1, MagicSimpleMayChoice.DEFAULT_NONE ), this, "PN may\$ draw a card." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicDrawAction(event.getPlayer(),1)); } } } ]