[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return (permanent == attacker) ? new MagicEvent( permanent, this, "Untap each other creature you control." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent = event.getPermanent(); final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent other : targets) { if (other != permanent) { game.doAction(new MagicUntapAction(other)); } } } } ]