[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicSource dmgSource = damage.getSource(); return (damage.isCombat() && damage.getTarget().isPlayer() && permanent.isFriend(dmgSource) && dmgSource.isCreature() && dmgSource.hasSubType(MagicSubType.Vampire)) ? new MagicEvent( permanent, dmgSource, this, "Put a +1/+1 counter on RN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction(event.getRefPermanent(),MagicCounterType.PlusOne,1,true)); } } ]