[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { final int amount = permanent.getController().getNrOfPermanents(MagicSubType.Human); return new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_PLAYER, new MagicDamageTargetPicker(amount), this, "SN deals damage to target player\$ " + "equal to the number of Humans PN controls." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer player) { final int amount = event.getPlayer().getNrOfPermanents(MagicSubType.Human); final MagicDamage damage = new MagicDamage( event.getSource(), player, amount ); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]