[ new MagicIfDamageWouldBeDealtTrigger(1) { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { if (damage.getTarget()==permanent&&damage.isCombat()) { // Replacement effect. Generates no event or action. damage.setAmount(0); } return MagicEvent.NONE; } } ]