[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Main,true), "Add counter" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostTapEvent(source,"{1}"), new MagicDiscardEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Put a study counter on SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.Charge,1,true)); } }, new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Token), "Reanimate" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicTapEvent(source), new MagicRemoveCounterEvent(source,MagicCounterType.Charge,3), new MagicSacrificeEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Put all creature cards from all graveyards onto the " + "battlefield under your control. They're black Zombies " + "in addition to their other colors and types." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); final Collection targets = game.filterCards( player, MagicTargetFilter.TARGET_CREATURE_CARD_FROM_ALL_GRAVEYARDS ); for (final MagicCard card : targets) { game.doAction(new MagicReanimateAction( card, player, [MagicPlayMod.BLACK, MagicPlayMod.ZOMBIE] )); } } } ]