[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (permanent==creature) ? new MagicEvent( permanent, this, "SN gets +2/+0 until end of turn for each other attacking Goblin." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent creature=event.getPermanent(); final Collection targets= game.filterPermanents(creature.getController(),MagicTargetFilter.TARGET_ATTACKING_GOBLIN); //excluding itself final int power = 2 * (targets.size() - 1); if (power>0) { game.doAction(new MagicChangeTurnPTAction(creature,power,0)); } } } ]