[ new MagicPermanentActivation( [MagicConditionFactory.ManaCost("{W}{U}")], new MagicActivationHints(MagicTiming.Pump,true), "Flying" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.create("{W}{U}"))]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_CREATURE, MagicFlyingTargetPicker.create(), this, "Target creature\$ gains flying until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Flying)); } }); } }, new MagicPermanentActivation( [MagicConditionFactory.ManaCost("{3}{W}{U}")], new MagicActivationHints(MagicTiming.FirstMain,true), "Detain" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.create("{3}{W}{U}"))]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_NONLAND_PERMANENT_YOUR_OPPONENT_CONTROLS, new MagicNoCombatTargetPicker(true,true,false), this, "Detain target nonland permanent\$ an opponent controls." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicDetainAction(creature)); } }); } } ]