def AttacksPing = new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (permanent==creature) ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(1), this, "SN deals 1 damage to target creature or player\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { game.doAction(new MagicDealDamageAction( new MagicDamage( event.getPermanent(), target, 1 ) )); } }); } }; [ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SLIVER_YOU_CONTROL ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { permanent.addAbility(AttacksPing); } } ]