[ new MagicIfDamageWouldBeDealtTrigger(MagicTrigger.PREVENT_DAMAGE) { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { if (damage.getTarget()==permanent&&damage.isCombat()) { // Replacement effect. Generates no event or action. damage.prevent(); } return MagicEvent.NONE; } } ]