[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Life" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{B}"), new MagicSacrificePermanentEvent( source, new MagicTargetChoice("a Cleric to sacrifice") ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.NEG_TARGET_PLAYER, this, "Target player\$ loses 2 life and PN gains 2 life." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer player) { game.doAction(new MagicChangeLifeAction(player, -2)); game.doAction(new MagicChangeLifeAction(event.getPlayer(), 2)); } }); } } ]