[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Return" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicSacrificeEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.TARGET_CREATURE, MagicBounceTargetPicker.create(), this, "Return target creature\$ to its owner's hand." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicRemoveFromPlayAction(creature,MagicLocationType.OwnersHand)); } }); } } ]