def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness( final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) { final int charge=permanent.getCounters(MagicCounterType.Charge); pt.set(charge,charge); } }; def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public void modSubTypeFlags( final MagicPermanent permanent, final Set flags) { flags.add(MagicSubType.Construct); } @Override public int getTypeFlags(final MagicPermanent permanent,final int flags) { return flags|MagicType.Creature.getMask(); } }; [ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Animate,1), "Animate" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{1}"), new MagicPlayAbilityEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Until end of turn, SN becomes a Construct artifact creature with " + "\"This creature's power and toughness are each equal to the number of charge counters on it.\"" ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,ST)); } } ]