[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent creature) { return (permanent == creature) ? new MagicEvent( permanent, this, "Human creatures PN controls get +1/+0 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_HUMAN_YOU_CONTROL); for (final MagicPermanent target : targets) { game.doAction(new MagicChangeTurnPTAction( target, 1, 0 )); } } } ]