[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public boolean accept(final MagicPermanent source, final MagicPermanent other) { return other.isCreature() && other.hasSubType(MagicSubType.Zombie); } @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent source, final MagicPermanent other) { return new MagicEvent( source, this, "All non-Zombie creatures get -1/-1 until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_NONZOMBIE_CREATURE ); for (final MagicPermanent creature : targets) { game.doAction(new MagicChangeTurnPTAction(creature,-1,-1)); } } } ]