[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getSource() == permanent && damage.getTarget().isCreature()) ? new MagicEvent( permanent, damage.getTarget(), this, "Destroy RN at end of combat." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processRefPermanent(game, { final MagicPermanent permanent -> game.doAction(new MagicAddTriggerAction( permanent, MagicAtEndOfCombatTrigger.Destroy )) } as MagicPermanentAction); } } ]