[ new MagicWhenDiesTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { return new MagicEvent( permanent, this, "Each player sacrifices a land." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { for (final MagicPlayer player : game.getPlayers()) { game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), player, MagicTargetChoice.SACRIFICE_LAND )); } } } ]