def HibernationBounce = new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Bounce" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayLifeEvent(source,2)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Return SN to its owner's hand." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicRemoveFromPlayAction( event.getPermanent(), MagicLocationType.OwnersHand )); } }; [ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SLIVER ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { permanent.addAbility(HibernationBounce); } } ]