[ new MagicBattalionTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(3), this, "SN deals 3 damage to target creature or player\$ and " + "PN gains 3 life." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage=new MagicDamage(event.getSource(),target,3); game.doAction(new MagicDealDamageAction(damage)); game.doAction(new MagicChangeLifeAction(event.getPlayer(),3)); } }); } } ]