[ new MagicIfDamageWouldBeDealtTrigger(MagicTrigger.PREVENT_DAMAGE) { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { if (damage.getTarget().isCreature() && damage.getTarget().hasSubType(MagicSubType.Cleric) && permanent.isFriend(damage.getTarget())) { // Prevention effect. damage.prevent(1); } return MagicEvent.NONE; } } ]