[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer player) { if (permanent.isKicked()) { game.doAction(new MagicChangeCountersAction( permanent, MagicCounterType.Charge, 3, true )); } return MagicEvent.NONE; } } ]