[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (damage.getTarget() == permanent && permanent.isTapped()) ? new MagicEvent( permanent, this, "Untap SN.") : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { game.doAction(new MagicUntapAction(event.getPermanent())); } } ]