[ new MagicPermanentActivation( [MagicCondition.ONE_SAPROLING_CONDITION], new MagicActivationHints(MagicTiming.FirstMain), "Haste") { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicSacrificePermanentEvent( source, source.getController(), MagicTargetChoice.SACRIFICE_SAPROLING ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_CREATURE, MagicHasteTargetPicker.create(), this, "Target creature\$ gains haste until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicSetAbilityAction(creature, MagicAbility.Haste)); } }); } } ]