[ new MagicWhenSpellIsCastTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicCardOnStack spell) { return new MagicEvent( spell, MagicTargetChoice.NEG_TARGET_PERMANENT, new MagicDestroyTargetPicker(false), this, "Destroy target permanent\$." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicDestroyAction(creature)); } }); } }, MagicWhenPutIntoGraveyardTrigger.RecoverGraveyard ]