[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD, MagicGraveyardTargetPicker.PutOntoBattlefield, this, "Return target creature card\$ from your graveyard to the battlefield." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetCard(game,new MagicCardAction() { public void doAction(final MagicCard card) { game.doAction(new MagicReanimateAction( card, event.getPlayer() )); } }); } }, new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isOpponent(upkeepPlayer) ? new MagicEvent( permanent, upkeepPlayer, this, "PN sacrifices a creature." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer opponent=event.getPlayer(); if (opponent.controlsPermanent(MagicType.Creature)) { game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), opponent, MagicTargetChoice.SACRIFICE_CREATURE )); } } } ]