[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent.isCreature() && otherPermanent.isFriend(permanent)) ? new MagicEvent( permanent, otherPermanent, this, "Attach SN to RN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicAttachAction( event.getPermanent(), event.getRefPermanent() )); } } ]