[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { return payedCost.isKicked() ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_NONBASIC_LAND, new MagicDestroyTargetPicker(false), this, "Destroy target nonbasic land\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent land) { game.doAction(new MagicDestroyAction(land)); } }); } } ]