[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicTarget target = damage.getTarget(); return target.isCreature() ? new MagicEvent( permanent, target, this, "Destroy RN. It can't be regenerated." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent creature = event.getRefPermanent(); game.doAction(MagicChangeStateAction.Set(creature,MagicPermanentState.CannotBeRegenerated)); game.doAction(new MagicDestroyAction(creature)); } } ]