[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Indestr" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicSacrificeEvent(source)]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Creatures PN controls gain indestructible until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection creatures= game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); for (final MagicPermanent creature : creatures) { game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Indestructible)); } } } ]