def ClotRegen = new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Regen" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{2}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Regenerate SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicRegenerateAction(event.getPermanent())); } }; [ new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_SLIVER ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { permanent.addAbility(ClotRegen); } } ]