[ new MagicBattalionTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return new MagicEvent( permanent, this, "SN gains flying until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { game.doAction(new MagicSetAbilityAction(event.getPermanent(),MagicAbility.Flying)); } } ]