### implemented as abilities ### @ attacks each turn if able. @ can't block. @ can't attack or block. @ can't block creatures without flying. @ can't be blocked by creatures with flying. @ can't be blocked except by creatures with flying. @ can't be blocked except by creatures with flying or reach. @ can't be countered. @ can't be the target of spells or abilities your opponents control. hexproof changeling deathtouch defender double strike exalted fear flash flying first strike forestwalk indestructible @ is indestructible. islandwalk haste lifelink mountainwalk persist plainswalk protection from black protection from blue protection from green protection from red protection from white protection from monocolored protection from all colors protection from creatures protection from demons protection from dragons reach shroud swampwalk trample unblockable @ is unblockable. vigilance wither totem armor intimidate battle cry infect living weapon Deathtouch, lifelink Defender, flying Defender, flying, first strike Defender, haste Defender; reach Defender, trample Flying, deathtouch Flying, first strike Flying, first strike, haste Flying, first strike, lifelink, protection from Demons and from Dragons Flying, first strike, vigilance Flying, first strike, vigilance, lifelink, protection from red and from green Flying, first strike, vigilance, trample, haste, protection from black and from red Flying, haste Flying, double strike Flying; fear Flying, trample Flying, vigilance Flying, protection from red Flying, protection from black Flying, protection from green Flying, protection from blue Flying, protection from white First strike, haste First strike, protection from red First strike, vigilance Trample, haste Trample, infect Trample, protection from blue and from red Trample; shroud ### */* ### @'s power and toughness are each equal to the number of cards in your hand. @'s power and toughness are each equal to the number of cards in all graveyards. ### mana activations ### {T}: Add {G} to your mana pool. {T}: Add {B} to your mana pool. {T}: Add {R} to your mana pool. {T}: Add {U} to your mana pool. {T}: Add {W} to your mana pool. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. {T}: Add {B} or {R} to your mana pool. {T}: Add {G} or {W} to your mana pool. {T}: Add {R} or {G} to your mana pool. {T}: Add {U} or {B} to your mana pool. {T}: Add {W} or {U} to your mana pool. {T}, Sacrifice @: Add one mana of any color to your mana pool. ### counters ### {T}: Put a charge counter on @. {T}: Put a storage counter on @. ### enters the battlefield triggers ### @ enters the battlefield tapped. @ enters the battlefield with a +1/+1 counter on it. @ enters the battlefield with two +1/+1 counters on it. @ enters the battlefield with three +1/+1 counters on it. @ enters the battlefield with four +1/+1 counters on it. @ enters the battlefield with four +1/+0 counters on it. @ enters the battlefield with five +1/+1 counters on it. @ enters the battlefield with six +1/+1 counters on it. @ enters the battlefield with X +1/+1 counters on it. @ enters the battlefield with two -1/-1 counters on it. @ enters the battlefield with four -1/-1 counters on it. @ enters the battlefield with three charge counters on it. When @ enters the battlefield, draw a card. When @ enters the battlefield, destroy target artifact. When @ enters the battlefield, draw a card, then discard a card. When @ enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. When @ enters the battlefield, sacrifice a creature. When @ enters the battlefield, tap enchanted creature. When @ enters the battlefield, you gain 1 life. When @ enters the battlefield, you gain 3 life. When @ enters the battlefield, you gain 4 life. When @ enters the battlefield, return a land you control to its owner's hand. When @ enters the battlefield, destroy target enchantment. As @ enters the battlefield, you may pay 2 life. If you don't, @ enters the battlefield tapped. ### combat triggers ### Whenever @ attacks, it gets +2/+0 until end of turn. Whenever @ deals damage, you gain that much life. Whenever @ deals combat damage to a player, that player discards a card. Whenever @ deals combat damage to a player, put a +1/+1 counter on it. ### modifications from equipment or enchantment ### Equipped creature gets +2/+2. Equipped creature gets +2/+0. Enchant creature Enchant creature you control Enchant land Enchant artifact Enchant artifact or creature Enchant permanent Enchanted creature gets +1/+1. Enchanted creature gets +2/+2. Enchanted creature gets +3/+3. Enchanted creature gets +2/-1. Enchanted creature gets +2/-2. Enchanted creature gets +2/+2 and has flying. Enchanted creature gets -3/-0. Enchanted creature has flying. Enchanted creature has fear. Enchanted creature has infect. Enchanted creature has vigilance. Enchanted creature can't attack. Enchanted creature can't attack or block. Enchanted creature can't attack or block, and its activated abilities can't be activated. Enchanted creature doesn't untap during its controller's untap step. ### affect the player ### Draw a card. Target player discards a card. Skip your draw step. You have no maximum hand size. Creatures you control get +1/+1 until end of turn. Creatures you control have haste. Prevent all combat damage that would be dealt this turn. ### affecting spells ### Counter target spell. Counter target creature spell. Counter target spell unless its controller pays {1}. ### affecting perm ### Target creature gains flying until end of turn. Target creature gets +2/+2 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +4/+4 until end of turn. Return target permanent to its owner's hand. Return target creature card from your graveyard to your hand. Destroy target enchantment. Destroy all enchantments. Destroy target artifact. Destroy target land. Destroy target artifact or land. Destroy target artifact or enchantment. Exile target attacking creature. You control enchanted creature. @ deals 1 damage to target creature or player. @ deals 2 damage to target creature or player. @ deals 3 damage to target creature or player. @ doesn't untap during your untap step. @ can block only creatures with flying. @ can't attack unless defending player controls an Island. @ gets +1/+0 for each artifact you control. @ gets +2/+2 for each Aura attached to it. At the beginning of the end step, sacrifice @. Landfall — Whenever a land enters the battlefield under your control, @ gets +2/+2 until end of turn. Metalcraft — @ gets +2/+2 as long as you control three or more artifacts. ### unimplemented abilities ### Shadow Protection from artifacts ### misc ### {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. {W}, {T}: Tap target creature. {R}: @ gets +1/+0 until end of turn. {T}: @ deals 1 damage to target creature or player. {B}: @ gets +1/+1 until end of turn. {1}{B}: @ gets +1/+1 until end of turn. {1}{R}: @ gets +1/+0 until end of turn. {B}: Regenerate @. {1}{B}: Regenerate @. {G}: Regenerate @. {1}{G}: Regenerate @. {W}: @ gets +0/+1 until end of turn. {2}, Remove a +1/+1 counter from @: Put a +1/+1 counter on target creature. {R}: @ gets +1/-1 until end of turn. {U}: @ gains flying until end of turn.